Her life was no longer hers, and when her Mother came to pass, she was given a gift of clarity. The Russian Government would seize her as an asset, a weapon, to spend the next 14 years as a lethal operative for Russian intelligence. Cybernetic appendages would replace the paraplegia, but not the disdain, and now her secret was out. Miracles unraveled until a single needle would rob young Cassandra, of life as she knew it, and the use of her legs. His risk was rewarded, enhancing reflexes, agility and sensory processing within the 12-year-old girl. Inspired by a Mother’s muse, she grew into expectations as the world’s premiere ballerina phenom.ĭespite the risks, her father sought to ensure success and administer unproven bio-tech advancement therapy within his company. There just aren’t enough maps at this point, however, and though that’s likely to be something they address in the future it doesn’t help gamers right now.A generational dancer from affluent Russian lineage, young Cassandra Lebedeva had a life unlimited. Though this is a team-focused game it’s still really fun to, for example, kite tanks around by yourself using environmental props like launch pads or movement abilities to make jumps that they can’t, while you whittle them down bit by bit until they die or give up the chase. The maps that are here are fine, with solid level design that allows for some combat flow. One mode involves collecting power cells during a collection phase and then turning them in at designated positions around the map during the turn in phase, while the other is a domination-style battle where you take and hold up to three spots on the playfield to gain points. With 11 fighters (and one – a super intelligent dolphin in some kind of mechanized fishbowl – on the way soon) there’s no shortage of content on the roster side of things, but there are only two game modes and five maps at this point and that doesn’t really feel like enough. If you get a team together that’s talking, you can absolutely dominate the opposition – enjoy that while it lasts. In several games I had 2/3 of the team’s objective points in a win, simply because I was the only one going to collect and turn in the power cells, or moving around to claim the point in the domination-like mode, while everyone else kept rushing back to the center to battle and die. Nidhoggr’s backstory involves an illegal concert and a Norwegian cannery… This game has some weird lore behind it all.Īt this point though, as with most every teamwork-heavy game at launch, it’s a bit of a free-for-all out there. Sticking together is vitally important, as is communication – updating your team on where the healer is moving, for example, so friendly DPS characters can move in and take them out, which in turn makes the enemy tanks far easier to dispatch. Get Master Chief, Marcus Fenix, or Banjo and Kazooie in here – trust me, anyone can fit into this world of crazies.Įach character model is well-detailed and none look too similar – even at a distance, which is key in this team-based brawler. I’d love to see them add some characters from other Microsoft properties. There’s the standard ‘hero shooter’ class types at play here, with DPS characters that deal damage, support characters that heal and buff friendlies or debuff enemies, and tanks that use big hitpoint pools and damage mitigation abilities to stay in the fray the longest. I have no problems at all on the roster side of things, with 11 characters ranging from a guitar wielding heavy metal maniac to a sweet old lady named Maeve who can trap enemies in a cage and fires energy bolts. It’s a take that’s light on content, but heavy on promise. Bleeding Edge offers up a roster of 11 wildly different fighters, including a heavy metal robotic guitar player, a witch on a rolling ball, a robotic assassin/ostrich cross, and a graffiti artist/samurai.īleeding Edge hit PC and Xbox One (available on both via GamePass) this week, bringing a four-on-four melee take on the increasingly popular ‘hero shooter’ genre.
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